I know it's not a perfect solution, but I have a pretty good workaround, especially if you really need to count those blanks for determining what's left in the bag. I modify the tile counts under "Game Design." For example, if a BLANK has been played as an E on the board, then I reduce the count of BLANKS by 1 and add 1 to the E count, giving me 13 E's and 1 BLANK. Then my remaining tile counts left in the bag will be accurate.
Having said that... please please please modify the solver to accept blanks via a SPACE or PERIOD or ASTERISK or QUESTION MARK or something! Thanks :-)
I know it's not a perfect solution, but I have a pretty good workaround, especially if you really need to count those blanks for determining what's left in the bag. I modify the tile counts under "Game Design." For example, if a BLANK has been played as an E on the board, then I reduce the count of BLANKS by 1 and add 1 to the E count, giving me 13 E's and 1 BLANK. Then my remaining tile counts left in the bag will be accurate.
Having said that... please please please modify the solver to accept blanks via a SPACE or PERIOD or ASTERISK or QUESTION MARK or something! Thanks :-)